Jun 07, 2005, 06:12 PM // 18:12
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#1
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Necro skill: Summon Raven (or something)
I think necro's really need a skill like this (I'm sure other people have thought of it before, but what the hey.):
Summon Raven: Unaligned Skill. 15 Energy Cost, 1 sec cast time. 10 secs recharge.
Summon a lvl 5 Raven to attack enemies. The raven is not undead, and will LEAVE A CORPSE. The raven is green and can be targeted and killed by your team's attacks.
Whether it will be overpowered or not can be determined by fiddling with the numbers. (I'd prefer it wasn't made elite... it should be available fairly early)
They key point, of course, is to give a necro an expensive way to generate a corpse when there are none available. But creative uses like making a mini-suicide bomber by casting death nova on it, and stuff like that will be fun. Or a w/n using the raven as a fast way to teleport to an enemy's location. (since the raven flies more quickly than he can run.) And it would help a Necro with wells become a more viable healing option.
A Mes/N could use echoes and arcane echoes and be pretty cool too, with every Summon Undead spell, get 4 undead before a battle begins
What do ya think?
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Jun 07, 2005, 06:54 PM // 18:54
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#3
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Quote:
Originally Posted by MCS
Sounds like you're admitting to spamming to me :).
Anyway a way to get a corpse without killing something, yes. A raven, no.
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Yeah, I'm not keen on the Raven part. But I couldn't come up with anything else.
I do think it should be a summon mob of some kind tho - not just a corpse popping out of nowhere, and not a Glyph that makes the next corpse spell not need a corpse. Because summoning something that can run around, pester enemies, and be killed to provide a corpse provides more interesting and creative ways to use them :)
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Jun 07, 2005, 07:15 PM // 19:15
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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I have suggested this before I think but the only responses I got were that it would imbalance the ranger pet system.It might, but ranger have better armor
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Jun 07, 2005, 07:28 PM // 19:28
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#5
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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can you say "Diablo 2" druids can summon ravens :P
I have kept this idea in the back of my mind for quite a while now and i think it has found its place...
Defile Ground: Defiles the Ground around target enemy, and foes that die while atop this ground will automatically summon a masterless lvl ? Bone Horror.
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Jun 07, 2005, 07:31 PM // 19:31
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#6
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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Just read a thread that I think would make this too easily exploitable.
Say you get an E/N.
The E side gets a high amount of energy storage (10+)
While the countdown is going the N summons ravens/whatever.
They kill them (since they're targettable and succeptable (sp?) to team attacks.
Summon bone fiends.
So?
Have bone army of 20+ bone fiends by the time the door opens.
Hmmm!
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Jun 07, 2005, 08:35 PM // 20:35
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#7
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Ascalonian Squire
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Completely undoable by a single Necromancer, as you could only get five before the gate opened, and it would cost 40 energy for each Fiend.
Last edited by Kyy Nisaro; Jun 08, 2005 at 11:32 PM // 23:32..
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Jun 07, 2005, 08:43 PM // 20:43
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#8
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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You act as if the game is single player.
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Jun 07, 2005, 11:47 PM // 23:47
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#9
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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my post means to NOt implement the raven idea, but rather the defile ground one...and btw, masterless means exactly that...THEY HAVE NO MASTER so they attack you, your party or enemies at their own whim.
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Jun 07, 2005, 11:51 PM // 23:51
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#10
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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ok that's fine but I wasn't talking to you.
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Jun 08, 2005, 12:04 AM // 00:04
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by Caco-Cola
ok that's fine but I wasn't talking to you.
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WTF? But perhaps he was talking to you.
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Jun 08, 2005, 09:42 AM // 09:42
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#12
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Errr... please don't hijack my thread with personal arguments :P
Do we agree that necros need an expensive way to generate a corpse when there are few available?
If so, let's think up of a way to make it useful but not overpowered.
Make it cause exhaustion? Up the energy cost? Increase the recharge time so that a person can only really summon 1 raven in the countdown? The defile ground idea is interesting but doesn't serve the purpose I'm aiming at. I'm not purely talking about minions - I'm also talking about all the other spells that involve corpses, which are often more interesting
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Jun 08, 2005, 10:04 AM // 10:04
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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This seems pretty silly. Why would they let you just make corpses on a whim? If "summon out of nowhere" pets were introduced, I doubt they would leave a corpse, though they probably would be somewhat disposable.
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Jun 12, 2005, 09:19 AM // 09:19
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#15
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Quote:
Originally Posted by Tellani Artini
This seems pretty silly. Why would they let you just make corpses on a whim? If "summon out of nowhere" pets were introduced, I doubt they would leave a corpse, though they probably would be somewhat disposable.
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I *think* most people agree that death-magic necros are a little underpowered in pvp because of the lack of corpses. Actually, I'm not sure how much that applies to HoH and the 8vs (8x6) battles. But certainly for 4v4 team battles and maybe even for 8v8 guild battles. Any experienced GvG players care to comment?
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